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We just dont have enough skillpoints and we also dont really use explosive Weapons. Light the Fuse and Strip the Flesh: to make this effective we would need to put 5 points in to Strip the flesh as well as 1 point into Light the Fuse. otherwise we would pick this over something other. This would be a great Skill but it is currently bugged the way that it can randomly put a Burn on you that kills you in under a second. Flame Flare: at +100% Burn Duration on you, every time you ignite an enemy there's a 75% chance to ignite it again shortly after. Honestly the Weakest of the Capskills of Krieg but still a good source of passive Damage which can also heal you as the Fire Balls can cause Burn status. Raving Retribution : While you are on Fire, Taking Damage from Enemies will send a homing Ball of Fire towards the attacker. It's just a great skill which gives this build even more survivability. Elemental Empathy : Burn Status Effects heal you for 25% of the Damage dealt. This skill is neccesary to keep our healing up if we go into Buzz Axe Rampage against a strong enemy. +30% Reload Speed and +21% Accuracy while on Fire. Fire Fiend : Melee Attacks have a 30% Chance to ignite enemies. Also this helps setting ourselves on Fire against Hyperion Robots. This gives us the chance to set us on fire before we even damage our target really if we apply slag. Chances are determined by Burn, Baby, Burn and Fuel the Fire. Delusional Damage : All elemental Status Effects you cause have a Chance to set you on fire. So this is another DPS skill that gives us more Firerate for our slow Shotguns and also adds Magazine Size. Stacks will not decay while you are on Fire. Each Stack gives +2.5% Fire Rate and +5% Magazine Size. Elemental Elation : While Elemental Status Effect Damage (Burn, Electrocution and Corrosion) is being done to Enemies you gain stacks of Elemental Elation (max. This is just a great skill which gives us lots of Weapon Damage. Pain is Power : +25% (additional +50% when on fire) Weapon and Melee Damage (except for Sniper Rifles). So these 50% alone provide a real Reduction of 33%. It works like this: 100% / (100% + added up Damage Reduction) = Received Damage. It doesn't work like this: 100% - (added up Damage Reduction)= Received Damage. (One thing to note is that damage reduction in Borderlands 2 doesn't work like you'd expect it. This is hands down one of the best skills in the Hellborn tree. Numbed Nerves : +50% Damage Reduction while on fire. 35% chance per fire attack to set self on fire.Īfter a Kill we just apply Slag near instantly.
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Fuel the Fire : Killskill: +200% Elemental Effect Chance (Burn, Electrocution, Corrosion, Slag). We take this as a safety button if things go horribly wrong, because we already are really far down the Mania tree and it only is 1 skillpoint. This gives an additional +100% Melee Damage and +50% Damage Reduction. Release the Beast : Activating Buzz Axe Rampage while Health is Below 33% transforms you into a Badass Psycho Mutant. This is the reason we mainly use Shotguns, as all Damage we take is going to be Health Damage. 20) each stack gives +7.5% Melee Damage and +5% Shotgun Damage Salt the Wound : Taking Health Damage from an enemy gives a Salt the Wound stack (max. Because we are mainly using Shotguns and Melee our Overkill Damage is going to be relatively high so this returns lots of Health Thrill of the Kill : Up to 150% of Overkill Damage is returned as Health, depending how low your Health is. This is a nice DPS boost without a drawback for us. Embrace the Pain : +35% Fire Rate when shields down.
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This is one of the core Skills in this Build giving us 100% Health for free as our Shield is going to be down anyway. Feed the Meat : +100% Max Health and +5 Sec Recharge Delay Gives us some good Melee Damage for only 5 points as our shield is always going to be down.
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Empty the Rage : +20% Melee Damage additional 50% when shields or magazine empty